he Global Game Jam 2011/12 was held in Birmingham City University and it was a 48 hours nonstop gaming event. At that time, I had just started university and did not know a lot about programming or creating games from scratch. I decided then that it was better for me to join the Head of Department (Andrew Wilson) in organising the event rather than actually participating in it by creating games for 48 hours.
I was in charge of registering the participants and showing them around the environment when they arrived, making sure they were very familiar with the fire exits, their rooms, etc. I also helped them to create networks for their systems and helped them install all the necessary software’s they need to publish games such as Unity, Windows OS, Video Studio, etc. I also interviewed the various participants, asking why they had decided to join the event and I operated a live tweet session for the event as well.
Although I did not directly take part in developing the games but I learnt a lot from the functional role I played in organising the event. All BCU gaming students participated and it was an amazing experience for us all in seeing how to create games from scratch in just 48 hours. The major task for the event was to create ‘never-ending’ games like Temple Run. During this event, I witnessed first-hand the dedication that developers had to put into their craft, I witnessed first-hand the level of commitment that was needed to be productive as a games developer, and I witnessed first-hand the fulfilling experience of successful hard work. Even though it was a rigorous exercise, it was an amazing and very relevant experience for everyone.
These are the gifts I’ve received from BCU for organising GGJ2012 with our head of games department Andrew Wilson