nity3D game engine is a very versatile package that is used by some of the most successful game publishers today i.e. device6, call of duty strike team, temple run 2, and Crossy Road. Game development takes time to master weather you are an artist or developer. Unity game engine allows artists/developers to make creative games very quickly and most importantly there are so many built-in features available to create amazing games. Unity3D game engine simplifies things including other engines such as a renderer, physics and collision detections engine. It has integrated features such as sound, scripting, animation, AI and very impressive GUI. After writing game scripts and developing a game, we find that we want to create other games so instead of rewriting the physics engine all over again, Unity games developer will be able use the code from previous games. I think a vast majority of games developers will agree that Unity3D game engine is one of the most advanced game engines available and it is also very user friendly that even beginners in games developing can easily familiarise with it.
Another great reason to use Unity3D game engine is that it advertises developed games everywhere immediately they are published. The build list is very extensive and most of the codes can be use to publish across platform. Considering there are significant differences between hardware devices such as CPU, GPU Memory and input types i.e. touch, keyboard, joystick/console controller; it is very hard and time consuming to develop a game for various platforms but Unity game engine eases this process for developers and allows them to publish games on various platforms in no time.
Unity3D game engine is also very flexible, allowing developers to write code in C#, JavaScript, Boo and a few other languages. Unity has its own asset store. The Unity asset store is the best way to get thousands of free and purchasable tools, artwork, extensions and services. Everything a game developer needs to use for their games is available; from 2D and 3D art assets, to image effects, to shaders, to wide range of tutorial game projects and much more.
I have created a few games using Unity3D game engine and the game I used for my final dissertation was created using Unity3D as well. I have created two games using this game engine; one of them is a horror game called ‘Fear’ and the other one is called ‘Fruit Smash’. I have used C# programming language to create both games; for ‘Fear’, I have also used Oculus Rift virtual reality because it is the right impact needed to instil the feeling of fear into the player. I was able to use only a few lines of code to attach Oculus Rift to the game and this proves how easy it is to use as the result was outstanding. After a couple of months using Unity3D game engine, the growth of my skills and knowledge in creating games became evident; and I continue to improve more and more as I use Unity3D game engine.